inspired by http://www.pagat.com/kt5/rook.html#kentucky 

Rules for

I learned in the 1970s.  Apparently my friends played Kentucky .  We use a deck of 45 cards.  It is a four player game, with two teams of two.  

is a trick-based game.  In each hand there are 10 tricks.  When a team wins a trick, the cards are placed face-down in front of one member of the team.


The Deck

1  14  13  12  11  10  9  8  7  6  5
1  14  13  12  11  10  9  8  7  6  5
1  14  13  12  11  10  9  8  7  6  5

1  14  13  12  11  10  9  8  7  6  5

And the

The 1 (or Ace) is the highest card in its suit.  The 5 is the lowest.  The  card is essentially the 4 of trumps.


The Basics

A hand of consists of:

DEALING
BIDDING
PLAYING 10 TRICKS
and SCORING
After SCORING, if one team has 500 points, or leads by 500 points, they win.

DEALING

The first dealer is chosen by cutting the deck, the highest card is the dealer.  In case of a tie, Yellow is highest, then Red followed by Green and then Black.  (Reverse alphabetical.)  Here's a visual aid:

14  14  14  14  13  13  13  13  12  12  12  12  11  11  11  11  10  10  10  10  9  9  9  9  8  8  8  8  7  7  7  7  6  6  6  6  5  5  5  5

And finally the 

For subsequent hands the deal progresses clock-wise.

The dealer deals 10 cards face-down to each player and 5 cards face-down to a NEST.


BIDDING

Once all the players have been dealt ten cards, the player to the left of the dealer will make a bid. The valid bids are Pass, 100, 105, ... 200. After the first player makes a bid, each player to his left (moving clockwise) will make a bid in order, continuing until three players have passed. Bids must increase.  Once a player has passed, he is ignored for the remainder of the bidding.  After the third player passes, the last player to bid, becomes the declarer.  The amount of the bid is noted on the score pad.  The declarer adds the NEST to his hand and then discards 5 cards from his hand.  The discard is placed off to the side.  The declarer then declares which suit is trump.

PLAYING 10 TRICKS

The player to the left of the declarer plays first.  Play then continues clock-wise.  Players must follow suit if possible.  If not possible a trump card or a slough is played.  The hand is trick is won by the player who played the highest trump.  If no trumps were played, the highest card in the lead suit wins.  The player who wins the trick adds the 4 cards face-down to his team's pile.  Then that player leads the next trick.  The winner of the 10th trick adds the discard to his team's pile.

SCORING

Once all 10 tricks have been played, both teams count the points they've won.  The total will be 200, so only one team needs to count.  Each ACE is worth 15 points.  Each 14 and 10 is worth 10.  Each 5 is worth 5.  The ROOK is worth 20.  The winner of the last hand recieves 20 points as well.  If the declarer win at least as many points as he bid, the total points he won is added to his score.  If he failed, his bid is subtracted from his score.  The defending team adds all points they won to their score.

WINNING

The first team to reach 500 points or lead by 500 points wins.

STRATEGY

If your team is likely to win the current trick, play a 14, 10 or 5.  If your team is likely to lose the trick, don't play a 14, 10 or 5.